F1 2012

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F1 2012

Postby Ruldra » Sun Sep 09, 2012 1:07 am

http://www.neoseeker.com/news/20722-f1- ... 60-and-pc/

Codemasters will release a demo for their next F1 game. Coming up next week for the 360, PS3 and PC.

If you haven't played a F1 game in a while, give the demo a try. Codemasters' F1 games usually have some bugs but they're still fantastic games. I have F1 2010 and love it.
Last edited by Ruldra on Tue Sep 18, 2012 4:31 pm, edited 1 time in total.
Understeer is when you hit the wall with the front of the car
Oversteer is when you hit the wall with the back of the car
Horsepower is how fast you hit the wall
Torque is how far you take the wall with you
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Ruldra
 
Posts: 161
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Location: Brazil

Re: F1 2012 demo coming up next week

Postby Ruldra » Thu Sep 13, 2012 12:43 am

Tried the demo briefly. It includes a tutorial which explains stuff like KERS, DRS and how to take the corners, and a 5-lap race at Monza. Game looks pretty good IMO, give it a try if you're interested.
Understeer is when you hit the wall with the front of the car
Oversteer is when you hit the wall with the back of the car
Horsepower is how fast you hit the wall
Torque is how far you take the wall with you
User avatar
Ruldra
 
Posts: 161
Joined: Mon Aug 20, 2012 3:24 pm
Location: Brazil

Re: F1 2012

Postby Ruldra » Tue Sep 18, 2012 4:46 pm

Well, the game is out, and people are already reporting its problems. The most serious one is that there's no tyre scaling anymore, something that was available in the previous games and was deliberately removed in this one to appeal to casuals.

Basically, if you were running a 50% race, tyres would last half as long to match the racing distance. This would ensure there's tyre strategy in all racing distances. But now there's only tyre strategy if you're running 100% races. If you're running a shorter race, you can use the option tyres (best grip) throughout the whole race and pit on the final laps to comply with the tyre change rule. Tyre management and strategy is one of the most important aspects of F1 yet they remove it?

Handling has been vastly altered as well. It seems that it's much easier to play with a controller, but way harder to play with a wheel. Supposedly it was done to make controller-players more competitive (since wheel-players dominated the previous games).

And this is just the beginning...knowing Codemasters, I expect a whole bunch of problems to be discovered after a while.

So yeah, if you just want a F1 game and isn't much concerned about a faithful simulation, go ahead and buy it. Otherwise, look elsewhere.
Understeer is when you hit the wall with the front of the car
Oversteer is when you hit the wall with the back of the car
Horsepower is how fast you hit the wall
Torque is how far you take the wall with you
User avatar
Ruldra
 
Posts: 161
Joined: Mon Aug 20, 2012 3:24 pm
Location: Brazil


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