Vonsnake wrote:Also as of 0.2 you will be able to import Wipeout 1, 2097 and 3 ships. This is done by reading the original files which you have to provide yourself.
Ghegs wrote:Vonsnake wrote:Also as of 0.2 you will be able to import Wipeout 1, 2097 and 3 ships. This is done by reading the original files which you have to provide yourself.
Now that's pretty interesting. Is it enough to have just have the original game discs (or ripped to ISO?) and the game takes the necessary information directly from those, or will more be required? Will it work with a disc from any region?
Ghegs wrote:And both ship and track editors? Quite ambitious. Will there be some sort of balance checks in place for the ship editor, or are people free to make their custom crafts as overpowered as possible?
Thunderer wrote:Out now on Steam
Ghegs wrote:Oh nice, I'll get on that right after I get home.
I wonder if it's possible to make point-to-point tracks? One of my least favorite things in the Wipeout games is that tracks tend to be a bit on the short side, with laptimes at around 20 second not being uncommon. It'd be sweet to find/play/create a good point-to-point track that would take 2-3 minutes to finish.
Ghegs wrote:Made it through Season Two and unlocked Time Trial in the process, nice.
Wasn't as tough as thought it to be, though Ishtar Citadel gave me some troubles, mostly because there's no environment to the course yet so it's just a track hovering in pitch-black. But it's still a WIP course, so. I do think the AI lets off the accelerator a bit in the later laps.
And I'm playing with weapons off 'cause that's how I roll.
osaka wrote:No that has to be a different osaka because I sadly don't have the money to be a patron, and I'm not in your discord either.
Ghegs wrote:Vonsnake: I'm curious - is to possible to create point-to-point courses in your track editor?
I know I missed the cut-off point for participating in the branch already, but the question remains.
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