Need for Speed: Payback

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Need for Speed: Payback

Postby Thunderer » Fri Jun 02, 2017 1:06 pm

https://www.youtube.com/watch?v=kc-OcOduEx0

So...The Crew meets Fast & Furious then?



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Re: Need for Speed: Payback

Postby Ghegs » Sat Jun 03, 2017 7:25 am

Yeah, that trailer could've easily been one for any Fast & Furious game.
Speed is the magic that gives us direction
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Re: Need for Speed: Payback

Postby osaka » Sat Jun 03, 2017 1:51 pm

Ghegs wrote:Yeah, that trailer could've easily been one for any Fast & Furious game.


Read "Every NFS game besides Shift, Pro Street and Hot Pursuit since NFSU". Hell, Pro Street isn't too far off from Fast & Furious.

I'll wait to see how it is. If it's less bland than The Crew I'll probably play it.
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Re: Need for Speed: Payback

Postby itsgood2slide » Mon Jun 05, 2017 10:48 am

This looks a lot like The Crew:

Image

This sounds a lot like The Crew's 'spec' system:

Car Classes
Owned vehicles can be modified towards one of five different car classes, and can specialise in specific mission types;

Race - High speed racing
Off-road - Designed to go cross country
Drift - Sideways powersliding
Drag - A quarter-mile in under 10 seconds
Runner - Stealth, dodging cops, and threading through traffic


With The Crew 2 also gearing up for a 2017 release*, it could be an interesting battle.

However, I hope they don't end up cancelling each other out like Split/Second and Blur. We don't have many active non-sim racing franchises as it is!

*it seems it is coming 'in the next year,' so I guess we will have to wait and see at E3 whether than means later this year or early 2018. I wonder if Payback will scare Ubisoft into delaying The Crew 2 until next year...
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Re: Need for Speed: Payback

Postby osaka » Tue Jun 06, 2017 11:29 am

Given how the Drag spec is just "a quarter mile in less than 10 seconds" I wonder how viable a stock Dodge Demon would be xD
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Re: Need for Speed: Payback

Postby Ghegs » Sun Jun 11, 2017 4:48 am


youtu.be/K-5EdHZ0hBs

First trailer with actual gameplay. Looks to be very much a mission-based affair, with the objectives and the character you're playing as even changing mid-mission. And of course short cutscenes at dramatic plot points.

Chase HQ has certainly come a long way.
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Re: Need for Speed: Payback

Postby itsgood2slide » Sun Jun 11, 2017 9:44 am

This now reminds me of the Crash Time games, except those games (quite appropriately) didn't take themselves so seriously. I happily stuck with them because they were fun and I actually came to enjoy the silly tongue-in-cheek nonsense of the stories. I hope this game will let you skip the cutscenes because I am sure the racing and missions will be great nonetheless.
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Re: Need for Speed: Payback

Postby itsgood2slide » Fri Nov 10, 2017 10:09 am

GameCentral wrote:In Short: The worst Need For Speed game of the modern era, that leaves no stone unturned in its attempts to make itself as boring, repetitive, and exploitative as possible.
Pros: The open world is impressively large and varied, with some attractive-looking visuals.
Cons: Bland racing model with a very poor sense of speed. Awful story campaign. Dull open world events and limited multiplayer. Emphasis on level grinding and loot boxes is outright offensive.
Score: 3/10


At least it will be a good few years before I have to play this one...
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